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GARDEN ALCHEMY

Michelle Kranot, Uri Kranot / Denmark

Garden Alchemy is an interactive audiovisual multi-user Experimentarium: a dynamic, shared playground where music, hand-painted animation, and immersive installations unite in harmony. The garden serves as an active and sensual space for contemplation, exploring human encounters as ecological acts through an immersive experience of the sublime.

Please put on your headset…
I enter the Garden. It is dusk. My vision is obscured, limited.
I hear the sounds of nature around me. The wind whistles. The insects buzz.
What am I?
I move my hand. It generates a flurry of particles and dust. I step forward leaving a trail of trampled vegetation behind. I roam around, acquiring my presence in this world. It opens and submits to me as I push forward. The yielding is pleasing and as the Garden reveals itself to me, I am encouraged to move deeper and deeper.
Suddenly, I see another cloud of dust. It moves just like myself. I get closer to it as it seems to be alive. It is! It reaches out to me. I reach out back. We connect.
There is a flash of electricity. Something just happened! Try again.
We both reach out and in an instance, we are connected by a stream of synapses. A slice of the world around us has changed. Not a garden anymore but an ethereal space; woven of delicately pulsating nerve-system-like connections.
But most of all, it is musical. The electronic sound of vibration envelopes us. Ripples through our bodies. We feel the gratitude.
We stay together. Move slow. It must sustain the equilibrium by remaining in a state of flux. It is a very delicate balance, influenced by our proximity and quality of motion – disrupt the connection and get thrown back to the world.
Then, another entity joins and reaches out for us. Connecting with them as well, our ethereal space expands. The music enhances and goes deeper, engulfing waves of comforting low frequencies all around. Stay calm for the connection to hold.
With each new partner, the world expands and the music crescend.
We can gently move around together as one big organism connected through synapses of shared knowledge.
We have become the Garden.

The Garden is an active, somatic experience, holding space for contemplation. One of the key concepts which frames the project is the notion of Bioregionalism. Similar to many indigenous culture’s relationship to land, Bioregionalism is first and foremost based on observation and recognition of what grows where; as well as appreciation for a complex web of relationships among those actors. More than observation, it also suggests a way of identifying with place, weaving oneself into a region through a shared responsibility of the local ecosystem. The garden is composed of terrain, vegetation, plants and insects; affected by natural elements such as the sun, the wind and the rain along with man-made threats such as global warming and pollution. By entering the Garden – a unique mini universe, a system with specific sets of rules and conditions, the participants have endless choices of how to live and inhabit the space. The Garden does not have a beginning or an end but rather a cyclic time span; users may drop in and out at any point. Where knowledge acquired by one participant can transfer to others and where the consequences of our behaviour leave their mark, The garden needs to keep a balance and be treated with respect and a sense of shared accountability.

Michelle Kranot

Director / Producer

Biography:

Michelle Kranot is an acclaimed director and producer, working as a duo with Uri Kranot for more than 20 years; she is a member of the Academy of Motion Picture Arts and Sciences and the Académie des César. She has been recently honored with the Grand Jury Prize for Best VR Immersive Work at the 77th La Biennale di Venezia and Best Immersive XR at the 74th Cannes Film Festival. Michelle is the leader of ANIDOX, a training lab with a focus on animated documentaries. She holds various key positions as researcher and producer in the Center for Visual Storytelling at the Animation Workshop / VIA University College.

Uri Kranot

Director

Biography:

Uri Kranot is an acclaimed director working as a duo with Michelle Kranot for more than 20 years; he is a member of the Academy of Motion Picture Arts and Sciences and the Académie des César. Honored with the Grand Jury Prize for Best VR Immersive Work at the 77th La Biennale di Venezia and Best Immersive XR at the 74th Cannes Film Festival. Uri gained recognition with films such as Hollow Land (Oscar short-listed), How Long not long (Fipresci prize), and his XR installations :’Nothing Happens’, ‘Songbird’ and most recently, the cross-media work ‘The Hangman at Home’. Uri is a researcher and professor at The animation workshop/VIA university.

Peter Fisher

Biography:

Peter is a highly skilled 3D/VR/AR Generalist with a remarkable 15-year track record in the industry. With an unwavering dedication to his craft and a keen eye for detail, Peter is renowned for creating immersive and cutting-edge interactive 3D applications for virtual and augmented reality. His ability to craft compelling narratives within the VR and AR mediums sets him apart in the field. Having played a pivotal role in Khora’s productions, Peter takes the lead in delivering exceptional projects.